
( autocolorscale: true) or the palette determined byĬolorscale. Should be a 2D list, where its bounds can be controlled usingĪutocolorscale – Determines whether the colorscale is a default palette For custom color scales, use surfacecolor which The color scale corresponds to the z values byĭefault. Y coordinates are assumed to be linear starting at 0 with a Y can either be 1D lists or 2D lists (e.g. The data the describes the coordinates of the surface is set in add_surface ( autocolorscale = None, cauto = None, cmax = None, cmid = None, cmin = None, coloraxis = None, colorbar = None, colorscale = None, connectgaps = None, contours = None, customdata = None, customdatasrc = None, hidesurface = None, hoverinfo = None, hoverinfosrc = None, hoverlabel = None, hovertemplate = None, hovertemplatesrc = None, hovertext = None, hovertextsrc = None, ids = None, idssrc = None, legendgroup = None, lighting = None, lightposition = None, meta = None, metasrc = None, name = None, opacity = None, opacityscale = None, reversescale = None, scene = None, showlegend = None, showscale = None, stream = None, surfacecolor = None, surfacecolorsrc = None, text = None, textsrc = None, uid = None, uirevision = None, visible = None, x = None, xcalendar = None, xsrc = None, y = None, ycalendar = None, ysrc = None, z = None, zcalendar = None, zsrc = None, row = None, col = None, ** kwargs ) ¶

#KALEIDOSCOPE APP JAVASCRIPT FULL#
įlat array of numbers should work faster and use less memory than array of objects.įor a full list of attributes and methods, check out the Konva.Line _surface ¶ PlotlyWidget. If you have three points with x and y coordinates you should define points property as.

To define the path of the line you should use points property.

To create a polygon with Konva, we can instantiate a Konva.Line() object with closed = true attribute.
#KALEIDOSCOPE APP JAVASCRIPT UPDATE#
Getting Started Intro Overview Need help? Support Konva Tools Shapes Rect Circle Ellipse Wedge Line - Simple Line Line - Polygon Line - Spline Line - Blob Sprite Image Text TextPath Star Ring Arc Label Path RegularPolygon Arrow Custom Guides Position vs Offset Tainted Canvas Issue Styling Fill Stroke Opacity Shadow Line Join Hide and Show Mouse Cursor Style Blend Mode Fill Stroke Order Events Binding Events Mobile Events Pointer Events Desktop and Mobile Event Mobile Scrolling Multi Event Remove Event Remove by Name Listen for Events Cancel Propagation Event Delegation Fire Events Stage Events Custom Hit Region Image Hit Region Keyboard Events Desktop and Mobile Drag and Drop Drag and Drop Drag an Image Drag a Group Drag a Line Drag a Stage Drag Events Simple Drag Bounds Complex Drag and Drop Drop Events Select and Transform Basic demo Centered Scaling Keep Ratio Styling Transform Events Resize Limits Rotation Snaps Resize Snaps Stop Transform Force Update Text Resizing Ignore Stroke Clipping Simple Clip Complex Clip Groups, Layers and Ordering Groups Layering Change Containers zIndex Filters Blur Brighten Contrast Emboss Enhance Grayscale HSL HSV RGB Invert Kaleidoscope Mask Noise Pixelate Custom Filter Multiple Filters Tweens Linear Easing Common Easings All Easings Finish Event All Controls Tween Filter Complex Tweening Animations Create an Animation Moving Rotation Scaling Stop Animation Selectors Select by id Select by Type Select by Name Data & Serialization & Export Serialize a Stage Simple Load Complex Load JSON Best Practices Stage Data URL Export to HD Image Performance All tips Layer Management Batch Draw Shape Caching Optimize Animation Optimize Strokes Shape Redraw Disable Perfect Drawing Listening False Avoid Memory Leaks
